RunAnywhere is building the infrastructure + SDK to run AI fully on-device (LLMs, STT, TTS, VLM) across iOS, Android, React Native, and Flutter with optional cloud fallback. We’re hiring a Developer Relations Engineer who can ship real apps, turn them into clean demos, and tell the story on Twitter/X + LinkedIn.
This is not a community-only role. You’ll be writing code, debugging mobile builds, and publishing sample apps developers can copy.
What you’ll do
- Build demo apps using RunAnywhere SDKs (voice agents, offline chat, on-device STT/TTS, etc.)
- Ship high-quality sample repos: quickstarts, templates, walkthroughs, short demo videos
- Create outbound content consistently (threads/posts + launch-style demos) grounded in real builds
- Improve developer onboarding: fix docs/examples, file PRs/issues, remove setup friction
- Partner with founders/engineering to turn features into launchable narratives (latency, offline reliability, benchmarks)
Must-haves
- Strong engineer who can build and ship
- Hands-on experience with at least one: Swift / Kotlin / React Native / Flutter
- Can debug real mobile problems (deps, builds, performance/memory)
- Proof you can communicate: GitHub + content or demos
- Comfortable moving fast as “customer zero”
Nice to have
- On-device / AI experience (LLMs, STT/TTS pipelines, latency/benchmarking)
- Open source, SDK/dev tooling experience, video demo comfort
Success in 30–60 days
- Ship 7-8 standout demo apps + clean READMEs
- Publish 4-6 posts/week tied to real demos
- Noticeably reduce onboarding friction in docs/examples
To apply
Send (1) GitHub/portfolio, (2) 2–3 links to technical content/demos, (3) your strongest platform (iOS/Android/RN/Flutter) + what you’d build first with RunAnywhere.